גנית ריכטר

ד"ר גנית ריכטר


Dr. Ganit Richter
דיסציפלינות ראשיותMain Disciplines
פרסומים ויצירות עיקריים / עדכנייםMain / Recent Publications
  • Rusho, Y., Richter, Ganit, Raban, D.R. (2024). Assessing the Value of Information in an Augmented Reality City Experience. Future Internet, 16(12), 448

  • Richter, G., Rusho, Y., & and Raban, D. R. (2024). Persuasive AR Technology for Information Producers. Proceedings of the 19th international conference on Persuasive Technology. Wollongong, Australia. Springer LNCS proceedings

  • Richter, G., Roll, I.(2022). Investigating Failure Mechanisms in Digital Games: How Can Such Designs Impact E-Learning Environments? Proceedings of the 53rd annual international conference of the International Simulation and Gaming Association (ISAGA), (pp. 1-8). Boston MA.

  • Yifat Nahmias, Dalit Ken-Dror Feldman, Ganit Richter, Gordon Merrick, Anders Newbury (2021) Games of Terms. VERMONT LAW REVIEW 45(3)

  • Richter, G., Raban, D. R., & and Rafaeli, S. (2019). Gamification in crowdsourcing: encouraging quantity and quality contributions. Proceedings of the13th ILAIS Conference. Coller School of Management, Tel Aviv University. (Selected for the Best Paper Award.)

  • Richter, G., Raban, D. R., & and Rafaeli, S. (2019). Gamifying Crowdsourced Contributions: The Impact of The Scoring Mechanism Design on Players’ Behavior in a Game Designed for Pooling Knowledge- Encouraging Quantity and Quality Contributions. Proceedings of the 2019 Technology, Mind and Society Conference (TMS 2019) (pp. 48-49). Washington, DC, USA.

  • Richter, G., Raban, D. R., & and Rafaeli, S. (2019). Re-playing and quality contribution: The role of the score mechanism design as motivator. In R. Ratan, B. Winn & E. LaPensee (Eds.), Proceedings of Meaningful Play 2018 (pp. 237-250). Pittsburgh: Carnegie Mellon University: ETC Press.

  • Richter, G., Raban, D. R., & and Rafaeli, S. (2018). Tailoring a Points Scoring Mechanism for Crowd-Based Knowledge Pooling. Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS-51), (pp. 1128-1137). Big Island, Hawaii, Shidler College of Business, University of Hawaii at Manoa.

  • Richter, G., Raban, D. R., & Rafaeli, S. (2015). Studying gamification: The effect of rewards and incentives on motivation. In T. Reiners and L.C. Wood (Eds.), Gamification in education and business (pp. 21-46). New York: Springer.

  • Richter, G., Raban, D. R. & Rafaeli, S. (2014). Using common gamification elements to enhance knowledge sharing: The effect of score keeping function on player performance. The 2nd Israeli Human-Computer Interaction Research Conference (IsraHCI), (pp. 1-8). IBM Research Lab, Haifa

  • Richter, G., Raban, D. R. and Rafaeli, S. (2014). The effect of different score systems on player performance. In Y. Yair & E. Shmueli (Eds.), Proceedings of the 12th Annual Conference of MEITAL (pp. 306-312). Levinsky College of Education, Tel-Aviv